Lifelong Learning Programme

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basic information

Title of the Project
Get Adults Make Events
Brief description
The GAME Grundtvig project uses games to facilitae learning of linguistic skills. The games are diversified and original. The pupils discovered these games and joined the competitions with the help of their teachers. These games were then disseminated at the level of the community in adult learning centres and local authorities,
Transversal (more sectors addressed)
Further Information



Games help us to lighten the everyday matters. Thus the goal of this project is to get the students organize games events, through the analysis of games in all their aspects. The students involved are adults attending the Adult Education Provider. We are concerned that many of them are socially excluded people who need another chance in life to get better opportunities with their work aspirations. There also are people who want to improve their ICT and language skills. Students will analyses a wide range of popular games and pastimes: toys (antique wooden toys, trains, Click Clacks, etc…), traditional card games ( French, Spanish, German, Italian, Japanese cards and ways of playing), board games (Chess, Draughts, Snakes and Ladders) pub games ( Dominoes, Cribbage, Quoits, Shove Ha'penny, Billiards and Snooker, Skittles, Darts, Ringing the Bull and Aunt Sally) computer games, intelligence games (like Rubik’s Cube) street games (Cops and Robbers, Hide and Seek, Ace, King, Queen, Bocce, Boxball, Clap and Rhyme, Fivebox, Halfball, Handball, Hit the Stick,).
• English
• Spanish
• Romanian
• Polish
• Lithuanian
• Turkish
• Romanian
• Italian


The concrete objectives of the partnership are:
- to motivate students to learn foreign languages;
- to improve knowledge on the cultures of other European countries (similarities/diversities);
- to meet new people and exchange experiences;
- to fight against the stereotypes and overcome possible racial and xenophobic feelings;
- to accustom adults to a multiethnic society and develop a feeling of being part of Europe;
- to make the process of learning more attractive both for the learners and the teachers;
- to experience in European partnership;
- to make use of ICT in education;
- to get the students use games to organize events.


- Awakening and reinforcing creativity:
- Cross-curricular approach:
Project activities improve learners’ fundamental competences in: mother tongue (reading required project documents and preparing materials for dissemination), foreign languages (communicating with partners, learning vocabulary related to games), scientific research and digital competences (using ICT equipment) out of.
The project also assures the development of some transversal competences: social and civic competences (improving regional identity, accepting foreign cultures and people), sense of initiative and entrepreneurship (active involvement in project itinerary, t a k i n g responsibility and solving problems, intercultural dialogue, cultural awareness and expression


project vocabulary in 8 languages
Project website for learners and teachers communicate with each
other./etwinning platforme
Questionnaire about experiences and needs of learners. Statistics published on the website.
PowerPoint presentations to introduce the schools to all partners.
Local newspaper and television coverage of the first meeting of the partners.
Exhibition of old toys collected by the learners and a performance of street games.
Film of the meeting and activities published on the website.
A CD about street games and old toys.
Evaluation reports (done by the evaluation teachers appointed by each school).
Publication of articles in local newspapers by all partners
A CD about board games and pub games.
-Impact on learners
-Impact on school staff
-Impact on school community

Why the European Language Label?

Project activities will ensure increased links with local communities and local authorities. Making events, inviting families and local authorities to share their work on the project activities will contribute to the development prospects of intercultural and community cohesion. The project activities will not only strengthen links between partner schools, but also among other local schools based on the realities of European dimensions. As shown by the very name of the project: "GET ADULTS MAKE EVENTS" is creative because it allows the introduction of gaming in instructional activities - education in the educational process, students and all those involved in the project deepen their language skills through games, games are diverse and original and are "discovered" by students under the guidance of teacher trainers;
-within the partnership there are 8 institutions, increasing the European dimension of education
-the multilanguage guide can be made through tourist information centers available to all those interested, utility is one diverse and creative;
The project can be a potential source of inspiration for other people in different countries and contexts, constantly adapted active learning foreign languages.

Activities following the award of the European Language Label

More dissemination in the teaching council and in the media;

Assessment of the Impact of the European Language Label

-awareness by all stakeholders involved in the project on the importance of improving the language skills through formal / informal / non-formal methods

Recommendations for future applicants for the ELL

-in future projects to include aspects that lead to the development of language skills thus enhancing the European dimension of education

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Comments on this Case Studies

Your comments are welcome

Date: 2014.03.24

Posted by English teacher (Romania)

Message: I think that promoting all sorts of activities that can improve cross curricular approaches, learner\'s fundamental competences in mother tongue, foreign languages, scientific research and digital competences (using ICT equipment) can help developing inter cultural dialogue, cultural awareness and expression.
The project \"Get Adults Make Events\" comes with a very useful and positive approach for facilitating learning of linguistic skills by using different kind of fun and interesting games.I think this is a great idea and it can be a good example for the others.

21 December 2014

Audio- video presentation of the NELLIP project

An audio- video presentation of the NELLIP project has been created and made available in the Information section of the NELLIP portal. To access the presentation please click here: